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On the UVmap where the islands are double layered is where that nasty Texture inconsistency is. I was wondering if there is a way to 1.) Unwrap 2.) Reset 3.) Follow active quads with an even Square uv map I'm actually using 'UV squares' Add on to achieve the same effect.

I try to turn the uvmap into a single, even rectangle or square and it will layer islands unto itself creating these texture inconsistencies

How do I get an even uvmap without it layering islands and keeping all of the proper faces next to each other?

enter image description here

enter image description here

On the UVmap where the islands are double layered is where that nasty Texture inconsistency is. I was wondering if there is a way to 1.) Unwrap 2.) Reset 3.) Follow active quads with an even Square uv map I'm actually using 'UV squares' Add on to achieve the same effect.

I try to turn the uvmap into a single, even rectangle or square and it will layer islands unto itself creating these texture inconsistencies

How do I get an even uvmap without it layering islands and keeping all of the proper faces next to each other?

enter image description here

On the UVmap where the islands are double layered is where that nasty Texture inconsistency is. I was wondering if there is a way to 1.) Unwrap 2.) Reset 3.) Follow active quads with an even Square uv map I'm actually using 'UV squares' Add on to achieve the same effect.

I try to turn the uvmap into a single, even rectangle or square and it will layer islands unto itself creating these texture inconsistencies

How do I get an even uvmap without it layering islands and keeping all of the proper faces next to each other?

enter image description here

enter image description here

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Inconsistent UVmap when 'follow active quads'

On the UVmap where the islands are double layered is where that nasty Texture inconsistency is. I was wondering if there is a way to 1.) Unwrap 2.) Reset 3.) Follow active quads with an even Square uv map I'm actually using 'UV squares' Add on to achieve the same effect.

I try to turn the uvmap into a single, even rectangle or square and it will layer islands unto itself creating these texture inconsistencies

How do I get an even uvmap without it layering islands and keeping all of the proper faces next to each other?

enter image description here