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Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
added 203 characters in body
Source Link

can anyone help me?

I've just finished texturing a model I made. After I import the mesh and the textures in UE4, I've encountered this shading fragments.

This are screenshots on UE4:

UE4ScreenCap1

UE4Screencap3

UE4Screencap2

UE4Screencap4

UE4Screencap5

This is how it looks like in substance painter:

SubstancePainterScreenCap1

SubstancePainterScreenCap2

And this is the model on blender:

BlenderScreenCap1

EDIT: I'm not too sure with the all quads solution. I've tried ripping a part of the model that is all quads but it's still giving me weird shading.

New blender screen capture: enter image description here enter image description here

can anyone help me?

I've just finished texturing a model I made. After I import the mesh and the textures in UE4, I've encountered this shading fragments.

This are screenshots on UE4:

UE4ScreenCap1

UE4Screencap3

UE4Screencap2

UE4Screencap4

UE4Screencap5

This is how it looks like in substance painter:

SubstancePainterScreenCap1

SubstancePainterScreenCap2

And this is the model on blender:

BlenderScreenCap1

can anyone help me?

I've just finished texturing a model I made. After I import the mesh and the textures in UE4, I've encountered this shading fragments.

This are screenshots on UE4:

UE4Screencap3

UE4Screencap2

UE4Screencap4

UE4Screencap5

This is how it looks like in substance painter:

SubstancePainterScreenCap2

And this is the model on blender:

BlenderScreenCap1

EDIT: I'm not too sure with the all quads solution. I've tried ripping a part of the model that is all quads but it's still giving me weird shading.

New blender screen capture: enter image description here enter image description here

Source Link

Strange shading fragments on mesh

can anyone help me?

I've just finished texturing a model I made. After I import the mesh and the textures in UE4, I've encountered this shading fragments.

This are screenshots on UE4:

UE4ScreenCap1

UE4Screencap3

UE4Screencap2

UE4Screencap4

UE4Screencap5

This is how it looks like in substance painter:

SubstancePainterScreenCap1

SubstancePainterScreenCap2

And this is the model on blender:

BlenderScreenCap1