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wout
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In my latest render for Instagram I ran into a mapping problem. As a referece, this is the image:

enter image description here

The black and white striped bridge basically is half a torus with two cylinders attached to it. I couldn't immediately think of a way to unwrap it properly to get the procedural brick pattern flowing correctly. So what I did was create a cylinder, calculate the length of the bend, subdivided the part that should be bent and added a bend modifier to only those vertices.

But the transition from torus to cylinder on both sides is not completely smooth. So the next time I haverun into the same situation, I would like to use half a torus and extrude the ends on both sides. But how can I unwrap this shape properly so that the brick pattern is mapped just like in the render above? Or is there another way to approach this?

In my latest render for Instagram I ran into a mapping problem. As a referece, this is the image:

enter image description here

The black and white striped bridge basically is half a torus with two cylinders attached to it. I couldn't immediately think of a way to unwrap it properly to get the procedural brick pattern flowing correctly. So what I did was create a cylinder, calculate the length of the bend, subdivided the part that should be bent and added a bend modifier to only those vertices.

But the transition from torus to cylinder on both sides is not completely smooth. So the next time I have the same situation, I would like to use half a torus and extrude the ends on both sides. But how can I unwrap this shape properly so that the brick pattern is mapped just like in the render above? Or is there another way to approach this?

In my latest render for Instagram I ran into a mapping problem. As a referece, this is the image:

enter image description here

The black and white striped bridge basically is half a torus with two cylinders attached to it. I couldn't immediately think of a way to unwrap it properly to get the procedural brick pattern flowing correctly. So what I did was create a cylinder, calculate the length of the bend, subdivided the part that should be bent and added a bend modifier to only those vertices.

But the transition from torus to cylinder on both sides is not completely smooth. So the next time I run into the same situation, I would like to use half a torus and extrude the ends on both sides. But how can I unwrap this shape properly so that the brick pattern is mapped just like in the render above? Or is there another way to approach this?

Source Link
wout
  • 1.2k
  • 3
  • 11
  • 28

Map a texture to a torus

In my latest render for Instagram I ran into a mapping problem. As a referece, this is the image:

enter image description here

The black and white striped bridge basically is half a torus with two cylinders attached to it. I couldn't immediately think of a way to unwrap it properly to get the procedural brick pattern flowing correctly. So what I did was create a cylinder, calculate the length of the bend, subdivided the part that should be bent and added a bend modifier to only those vertices.

But the transition from torus to cylinder on both sides is not completely smooth. So the next time I have the same situation, I would like to use half a torus and extrude the ends on both sides. But how can I unwrap this shape properly so that the brick pattern is mapped just like in the render above? Or is there another way to approach this?