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Control what image you bake to

I want to make a script that automatically bakes out several passes to several different images. In the standard baking setup, it bakes to the image you have in a texture node in your material. This gets strange when you have multiple image nodes. In my material I have a Diffuse, Gloss, AO, Normals, etc each as separate images. I want to bake each pass to the appropriate texture.

Is there a way to do this?