I had a sword object rigged with a single bone, with a ChildOf constraint making it a child of a sheath (with an influence of 1). Throughout an animation i move the sheath, and the sword bone follows as expected.
However, i cant seem to lower the influence of the sheath to zero and still have the sword retain the position it was just at, and I am wondering how i should go about making this happen.
Thanks for your time.