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@moonboots Thanks for the answer! I created a new vertex group from the part of the body that the new bone should affect on, but I don't know what to do next. Can you tell me, please? I've never heard of this method before.
@JustinLeppan, obviously, I can use the cut tool, but it is quite difficult to make all the slices perfectly even and at the same level. So I'm interested in how to use the panel as a "knife". This would make all the ends of the hair perfectly even and symmetrical on all sides.
@andesign, not sure, i'll try to explain. I found this feature in mb-lab 1.7.7, in it you can add particle hair by pressing button. And it's appearing like an scalp with particle hair. But the thing is, when you delete particles from this scalp, it becomes visible, with defoult material. But when you add it back, the scalp in not visible anymore. And there is no option toched in parcticle settings. How can I do the same?