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Haytam95
  • Member for 5 years, 4 months
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Bake a giant UV with multiples materials and textures tiled?
Nice one!! "Use a vector mapping node" was the actual solution! Do you want to add it to your answer so I can mark it as accepted?
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Bake a giant UV with multiples materials and textures tiled?
I just added to the question, for clarification, that I created a new UV project before the bake (so the trouble is 100% because of how the bricks, and other textures scales)
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Bake a giant UV with multiples materials and textures tiled?
Right, I'm creating a new smart uv project. the problem is that the textures are too big (see the example in the bricks)
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Bake a giant UV with multiples materials and textures tiled?
I understand but even with a new UV, the texture isn't displaying correctly because the UV square is too small. If the UV square can't be resized, then the trouble is with the texture, Am I right? (If the bricks were smaller, then the tiled would look correct). If it's not a problem with the texture, maybe I can't do this bake how I'm thinking
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Bake a giant UV with multiples materials and textures tiled?
So, this is the best I could get for example of the bricks? image (ignore the overlapping, just testing) Should I resize the texture outside blender to get the desired result?
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How to join two faces with bevel?
Thanks! Very useful! To mantain topology, you added some vertex. Right? How do you align those with the bevel? So the edge is at 90° image
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