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I just added to the question, for clarification, that I created a new UV project before the bake (so the trouble is 100% because of how the bricks, and other textures scales)
I understand but even with a new UV, the texture isn't displaying correctly because the UV square is too small. If the UV square can't be resized, then the trouble is with the texture, Am I right? (If the bricks were smaller, then the tiled would look correct). If it's not a problem with the texture, maybe I can't do this bake how I'm thinking
So, this is the best I could get for example of the bricks? image (ignore the overlapping, just testing) Should I resize the texture outside blender to get the desired result?