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slammerton
  • Member for 4 years, 1 month
  • Last seen more than 3 years ago
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2 separate objects connected via links, how to clear them
On the right side go to the green triangle (object data properties). At the top there is the name of the mesh you are using (not the object!). Right beside the meshname there is a number. Just click on it once and it is fixed. Ask again if it didnt work :)
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Texture Paint, merged objects can not be painted properly
Okay, thank you for that, I just started with texture painting!
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Texture Paint, merged objects can not be painted properly
Both looks fine to me... If you might have a look in the file I would highly appreciate it. pasteall.org/blend/28d316bb6b2f45caa829e89d97c9c741
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Topology not clean but why?
Yes, it has to do something with the subdivision. I don't understand why the edge is disappearing (on the area i marked red) and not on the other ones.
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Topology not clean but why?
pasteall.org/blend/153a00682d8f480eace0f8e900d56000 Thank you for the uploading link, very helpful. And good to know that I used to many edge loops!
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Mesh disappears when using boolean modifier
Great, you are welcome! :)
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Physics vs. Keyframes
That was pretty much what I was looking for, thanks for the clear answer! Animation with keyframes is common in combination with Body constraints, right?
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Physics vs. Keyframes
I did help, thank you! If I need physics and animation you usually start with physics and then bake them into keyframes, right? Where does rigging belong in the physics/Animation context?
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revised
Hanging lamp attached to a cord animation
added 87 characters in body
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Hanging lamp attached to a cord animation
It seems to work, thank you! The only thing that is still off is that the cord and the lightbulb are not really aligned when the wind appears. (They are perfectly alligned at the beginning). I put a photo in my question post.
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accepted
awarded