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Janos
  • Member for 4 years, 3 months
  • Last seen more than 4 years ago
  • Berlin, Germany
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Array modifier - edit base object
Apart from that, I'd be very interested in learning more ways to duplicate objects, while still being able to edit them. Could you throw me in some keywords? Thanks!
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Array modifier - edit base object
Thanks for your explanation. I updated my question with screenshots, though they only show what is probably expected. My actual question is about how to get "that other behavior", where I was indeed able to transform the base object in object mode, which applied to the array-instances.
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Array modifier - edit base object
add example screenshots of actual behavior
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Move collection including invisible objects
Well, collection instances solves a whole spectrum of things - but it doesn't really solve the "hidden objects" problem. Objects invisible in the collection are still visible in the collection instance! I found visibility settings under the object properties -> Visibility. If I deselect "Viewports", the object will be invisible everywhere. But that's quite cumbersome if I want to edit a hidden object anyway. Blender 2.9 by the way.
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Move collection including invisible objects
Ah yeah collection instances seem to be the way to go! Then, I'd usually hide the original collection and place them somewhere far away in the scene? Or what would you recommend where to place the collection items themselves?
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Array modifier - edit base object
The main question remains: what is a/the way to transform the base object of an array?
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Array modifier - edit base object
I can't seem to reproduce situation (1.) either. After reloading the file, that array had same behaviour as (2.) and I can't edit the base object independently. There seems to be a bug in that dimension display (N menu) anyway: When I change the dimension of the array-group and undo, it will show the dimension of the single object.
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Hole at the edge leaves empty faces (boolean difference)
Thanks a lot for the quick help and advice!
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