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The camera is an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.
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Render Pass Manager
Cube in Collection A, Sphere in Collection B, then Cone in Collection C, and everything else in Collection D (light, camera, etc)
Setup 4 View Layers: eg. named "All", "Cube", "Sphere", "CubeSphere". … Uncheck the default RenderViews "left" and "right", then add 2 new ones and rename them (if you want), then for each, use different suffix at Camera Suffix. …