Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
The Screw modifier is similar to the Screw tool in the Toolbar, in that it takes a profile object, a mesh or a curve, to create a helix-like shape. Use this tag for questions about the Screw modifier.
1
vote
How do I add a screw modifier to an object made of several joined meshes?
Add an archimedian curve:
with these settings:
add a cylinder, go to edit mode, press R Y 90, then add these modifiers:
and you will get:
5
votes
Accepted
How can I use Screw Modifier right?
just select your object and go Object -> set origin > origin to geometry
5
votes
Accepted
How to spin/rotate the wall
just set the 3d cursor to here and only select the last vertex:
then it works.
1
vote
How to procedurally model a non-linear screw? / non linear modifier
with this node group you can control the distance of an array of objects:
RESULT:
https://youtu.be/2QJ8b9MexNY