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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
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Copy Rotation constraint rotating on wrong axis with IK bone
I want to make it so my leg IK can rotate the foot bone as well but it seems any rotation on the X axis is rotating on the Z axis for the foot bone