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The camera is an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.
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Camera pivoting onto 3D Cursor rather than selected object
I've also found that the function also effect's your camera when your rotating the view (middle mouse held down and moving the mouse), so it pivots around the 3D Cursor rather then just rotating the camera …
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Camera pivoting onto 3D Cursor rather than selected object
Through the viewport, by pressing the NumpadPeriod (the decimal point on the numpad), the camera focuses on the 3D Cursor, rather than the vertices I have selected, how do I fix this issue? …