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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

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The most non-reflective surface

You may want to look into using Toon specular reflection if using Blender Internal. You can also try setting the material completely shadeless, or using a diffuse and black emission node both connect …
Aman Anas's user avatar