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Geometry Nodes is a node-based system in Blender for creating and manipulating geometry procedurally. Introduced in version 2.92, it allows for non-destructive modeling and advanced effects by connecting nodes to define workflows. Use this tag for questions about creating, modifying, or troubleshooting setups using Geometry Nodes.
4
votes
1
answer
3k
views
Basic scattering with Geometry Nodes on Blender 3.0
I was using geometry nodes on version 2.93.5 for having more control over scattering. One of the essential nodes for that was attribute randomize. Now Blender 3.0 is out but apparent instance and rand …
0
votes
1
answer
397
views
Clamping values below threshold in Geometry Nodes in Blender 3.1.2
I have a binary (black and white) texture that I used to set the z-value for geometry in a given example. I would like to set values to zero if they are below a certain threshold (black or almost blac …
3
votes
1
answer
953
views
How to combine vertex groups and texture as density map in geometry nodes?
I would like to add, point density to be affected by weight painted vertex group as well as a texture (for instance cloud texture).
I can use vertex group as density influencer on point distribute nod …