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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.
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UV's Changing from square to rectangular texture
I want to maintain the number of pixels the UV map covers. so I used smart project and unwrapped a 20 foot cube onto the default 256 space. … Then I want to open a bigger rectangular texture and move the UV's to were I actually want them mapped, but I want the UV map to stay the same size (number of pixels) and not occupy the whole texture. …
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UVmagic tab, where is it?
I can't find the tab in the tool shelf for uv magic. The right click menu shows up, but I can't see it as described in the tutorial.
Location 3D View > Sidebar > UV Manipulation. …
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UVmagic tab, where is it?
OK I found it, I had to reinstall the addon. I didn't realise it comes as part of 2.79 so I downloaded it from the net. When I installed the download I got a duplicate warning, so I removed the folder …