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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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Random vertex colors for uv islands

Is it possible to auto assign random vertex colors for every UV island... so it will be more visible in the 3d view? Like in 3d-coat …
Danilo Recevic's user avatar