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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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Using one baked texture uv map for other objects of the same overall geometry

Answer: 1. -name all textures 2. -select object you want material assigned to 3. switch to edit mode on the selected object. 4. go to the materials subsection on the tools bar 5. select material you …
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Does Baking Texture Atlas also include the normal maps for the texture?

No, the textures atlas is just that, for object textures only, and is adjusted with the tabs below the bake tab..so that you can include or exclude texture properties from the texture atlas. l think t …
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Using one baked texture uv map for other objects of the same overall geometry

I have multiple objects that are walls, all using the same texture, do l have to bake a separate UV map for each or can l reuse the first map, and then apply it to each other wall, there is a link object …
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Does Baking Texture Atlas also include the normal maps for the texture?

The Title pretty much asks the question - baking a texture that has a normal texture attached also bake the normal map to the texture atlas?
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