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For questions about using IK in rigging. Inverse Kinematics is the opposite of the default Forward Kinematics. Instead of posing each bone in a chain from the base to the tip, IK solves the rotations of preceding bone(s) in the chain automatically based on the position of the IK-constrained bone.

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Activating IK on Existing Armature

How do I activate IK (Inverse Kinematics) on this rig? I feel like it has the necessary bones. I appreciate your help. I would really like to enable crouching and gyrating of hips for dance animations …
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