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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

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My object mesh have some sort of serious tile pattern glitch [duplicate]

I think the problem I have has something to do with overlapping faces, because the pattern becomes more repeated each time i subdivide the object. I have tried to delete double vertices and recalcul …
Jack Milton's user avatar