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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
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Bones stretches the body instead of rotating
I followed a tutorial on rigging a character but do not achieve the same results. Re watched the video many times and still cant figure it out why some bones stretch instead of rolling. …