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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

2 votes

Can't get Mesh to unwrap properly

without an blend file i have to guess, but it seems to me, that you missed some uv marks on one end of each of the objects. A cubic object needs to have 3 UV Marks on each of its ends. …
eB_Bo's user avatar
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