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A face is a two-dimensional polygon, the space bounded by three or more edges.

2 votes
1 answer
704 views

How to ignore backfaces when doing a raycast?

The object the ray is cast on is a cube with inverted faces (directing inwards). Unfortunately the ray returns the index of the first face it hits although it is a backface. …
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1 vote
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How to ignore backfaces when doing a raycast?

Did it. I did not even bother if front or backface was hit because the first hit is always backface, so i just added a small offset to the hit vector (depending on view vector) and used it as new orig …
CoD's user avatar
  • 362