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Dynamic topology is a new sculpting mode that subdivides the mesh as needed, whereas regular sculpting only affects the shape of a mesh. This makes it possible to sculpt complex shapes out of a simple mesh, rather than just adding details onto a modeled base mesh.

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Dyntopo Sculpting: How to carve out (like a boolean) instead of push in?

I needed something similar for cutting a mesh in half. After trying all of the brushes, I found that Clay Strips is the cleanest, with little to no pushing in the back. It works for gouging out a surf …
Michael Glen Montague's user avatar