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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

1 vote
0 answers
219 views

Automatic UV scaling like in level editors? For white boxing game levels

EDIT The Magic UV add-on works perfectly for my needs. …
1 vote
1 answer
694 views

Select faces with similar uvs?

I'm working on a voxel game where some meshes use the same repeating uvs. I'm trying to select faces with similar uvs so that I can easily change the tile used for them (e.g. different leaf colors). …
1 vote
1 answer
121 views

How to map cube uvs from existing tilesheet?

I have a tilesheet with 128x128px tiles with 2px offsets. When I unwrap a cube to map faces to the tilesheet, I can't figure out how to accurately scale the face uvs so that they are exactly 128px. I' …