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Blender represents locations in a scene by their coordinates. The coordinates of a location consist of three numbers that define its distance and direction from a fixed origin.

27 votes

Poly / Bezier curve from a list of coordinates

This should work: import bpy # sample data coords = [(1,1,1), (2,2,2), (1,2,1)] # create the Curve Datablock curveData = bpy.data.curves.new('myCurve', type='CURVE') curveData.dimensions = '3D' cur …
Mike Pan's user avatar
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