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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
5
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1
answer
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Setting up mechanical linkage of levers
Since I'm new to Blender (I made the model and rigging with gMax), I find myself stuck trying to set up a linkage for the reverser of my steam locomotive. …
2
votes
Setting up mechanical linkage of levers
I've been at it over a month. I have a 99% solution.
The pictures show what I have done in Forward and Backward gear.
The solution isn't perfect because the travel between gears is on a circular route …