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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

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How can I apply reflection texture to a material?

It sounds like blue and green together are being used to affect reflectiveness, which is why cyan gives the strongest effect - in any case it seems like red is not used for shininess purposes, so Sepa …
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