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Questions pertaining to Blender's built-in rigid body physics simulator and rigid body simulations in the Blender game engine. Rigid body physics are used to accurately calculate dynamic motion of non-deforming objects.
1
vote
Make a Passive Rigid Body Disappear
I have figured out the answer to my problem. It seems you can keyframe a rigid body's collision group and so I did. by pressing I on the collision group layer and positioning your marker to the specif …
0
votes
1
answer
242
views
Make a Passive Rigid Body Disappear
I have a scene where balls are falling inside an invisible passive cylinder and after a moment I would like a larger ball for each color to squash them but I do not want to employ cell fractures becau …
0
votes
1
answer
125
views
Starting two rigid body animations at different points in time
I am animating a rigid body in cycles but I am experiencing problems when it comes to other rigid bodies. As you can see I would to PEN (White one) to drop after the three rings but both of them seem …
0
votes
1
answer
617
views
Prevent Transparent from casting Shadows [duplicate]
I am trying to animate rolling dice and i dont want them to go out of bounds in relation to my camera so, I put a transparent fence around them but the problem is when i try to render it there are bla …
0
votes
3
answers
1k
views
Make a rigid body bounce from an angle
I would like to make this ball bounce in an angle coming from the left. How do I do it? Please Help thank you very much.