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Questions pertaining to Blender's built-in rigid body physics simulator and rigid body simulations in the Blender game engine. Rigid body physics are used to accurately calculate dynamic motion of non-deforming objects.

1 vote

Make a Passive Rigid Body Disappear

I have figured out the answer to my problem. It seems you can keyframe a rigid body's collision group and so I did. by pressing I on the collision group layer and positioning your marker to the specif …
Blenderino 's user avatar
0 votes
1 answer
242 views

Make a Passive Rigid Body Disappear

I have a scene where balls are falling inside an invisible passive cylinder and after a moment I would like a larger ball for each color to squash them but I do not want to employ cell fractures becau …
Blenderino 's user avatar
0 votes
1 answer
125 views

Starting two rigid body animations at different points in time

I am animating a rigid body in cycles but I am experiencing problems when it comes to other rigid bodies. As you can see I would to PEN (White one) to drop after the three rings but both of them seem …
Blenderino 's user avatar
0 votes
1 answer
617 views

Prevent Transparent from casting Shadows [duplicate]

I am trying to animate rolling dice and i dont want them to go out of bounds in relation to my camera so, I put a transparent fence around them but the problem is when i try to render it there are bla …
Blenderino 's user avatar
0 votes
3 answers
1k views

Make a rigid body bounce from an angle

I would like to make this ball bounce in an angle coming from the left. How do I do it? Please Help thank you very much.
Blenderino 's user avatar