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Normals describe how faces and vertices are oriented and can be used to aid various calculations and effects. This tag should be used for questions regarding normals in Blender, from uses to issues.
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Why are my normal vectors getting thrown off when merging by distance?
This persists even when doing Mesh > Shading > Flat Faces:
Enabling Display Normals shows the correct direction:
Going to Mesh > Normals > Reset vectors corrects the issue:
The normals appear to be … I would prefer that the normals not be thrown off in the first place.
How can I prevent the normals on my mesh from getting thrown off when using the Merge by Distance command? …