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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
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Bone shapes can generate issues in exporting process?
I would like to know if bone shapes can generate several problems for exporting model, I am finishin my rigging process, I have the bones in my 3D model , but before to animate it and export it at the …
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How to mirror the contraints rotation and limit rotation?
Hi I would like to mirror the left hand's bones to the right hand's bones, I have constrained some of them and limit their rotation in one hand (I think I put the x-mirror too late, very late ) , howe …
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Shin01 and shin.02 influence on model?
Hi I would like to match the vertex group with the correct bone,
in this case I am showing the "DEF-shin.02.L" bone, by default this is the area that I "select" , I do not if is right places...how eve …
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Rigify addon? WTG-bones?
I am following this step from this link
https://docs.unity3d.com/Manual/BlenderAndRigify.html
I am using blender 2.79 and the current vertion of "Rigify addon" I am not big fan of Addon for RIgging, …