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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.

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184 views

Bone shapes can generate issues in exporting process?

I would like to know if bone shapes can generate several problems for exporting model, I am finishin my rigging process, I have the bones in my 3D model , but before to animate it and export it at the …
RG1988's user avatar
  • 625
1 vote
1 answer
597 views

How to mirror the contraints rotation and limit rotation?

Hi I would like to mirror the left hand's bones to the right hand's bones, I have constrained some of them and limit their rotation in one hand (I think I put the x-mirror too late, very late ) , howe …
RG1988's user avatar
  • 625
0 votes
0 answers
43 views

Shin01 and shin.02 influence on model?

Hi I would like to match the vertex group with the correct bone, in this case I am showing the "DEF-shin.02.L" bone, by default this is the area that I "select" , I do not if is right places...how eve …
RG1988's user avatar
  • 625
0 votes
1 answer
1k views

Rigify addon? WTG-bones?

I am following this step from this link https://docs.unity3d.com/Manual/BlenderAndRigify.html I am using blender 2.79 and the current vertion of "Rigify addon" I am not big fan of Addon for RIgging, …
RG1988's user avatar
  • 625