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The (BGE) Blender Game Engine (discontinued, blender 2.41 - 2.79) allows you to create interactive 3D applications, game prototypes and simulations.

0 votes
1 answer
276 views

How to get updated vertex coordinates as object moves

mesh = obj.meshes[0] for index in range(mesh.numPolygons): # iterate over faces polygon = mesh.getPolygon(index) polyMesh = polygon.getMesh() mat_index = polygon.getMaterialIndex() f …
BigEFrom84's user avatar
0 votes
1 answer
70 views

Change orientation of object while following path in game engine

I am making a shooting gallery game. I have ducks following a circular path. When one of them is hit, i want it to flip on its back but still follow path. I could make two separate actions, one for hi …
BigEFrom84's user avatar
0 votes
2 answers
66 views

How to detect collision amongst concentric circles

In my shooting gallery game, i have a bulls-eye formed from concentric rings (each a separate object). It seems like for any collision bounds i use, the bounds for the outer rings cover the inner ring …
BigEFrom84's user avatar
1 vote
1 answer
432 views

How to control animation speed and direction in BGE

I would like to be able to control an object moving along a path in the BGE. I have looked at the Action actuator, but that seems to just play the animation. I want to be able to control the speed and …
BigEFrom84's user avatar
1 vote

How to control animation speed and direction in BGE

I could not find any info and this, so since i figured it out, i would post the answer. I used logic block and a python scrip. The example is not for a follow path, but just a simple cube animation. …
BigEFrom84's user avatar