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The (BGE) Blender Game Engine (discontinued, blender 2.41 - 2.79) allows you to create interactive 3D applications, game prototypes and simulations.
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votes
1
answer
276
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How to get updated vertex coordinates as object moves
mesh = obj.meshes[0]
for index in range(mesh.numPolygons): # iterate over faces
polygon = mesh.getPolygon(index)
polyMesh = polygon.getMesh()
mat_index = polygon.getMaterialIndex()
f …
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votes
1
answer
70
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Change orientation of object while following path in game engine
I am making a shooting gallery game. I have ducks following a circular path. When one of them is hit, i want it to flip on its back but still follow path. I could make two separate actions, one for hi …
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2
answers
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How to detect collision amongst concentric circles
In my shooting gallery game, i have a bulls-eye formed from concentric rings (each a separate object). It seems like for any collision bounds i use, the bounds for the outer rings cover the inner ring …
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vote
1
answer
432
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How to control animation speed and direction in BGE
I would like to be able to control an object moving along a path in the BGE. I have looked at the Action actuator, but that seems to just play the animation. I want to be able to control the speed and …
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vote
How to control animation speed and direction in BGE
I could not find any info and this, so since i figured it out, i would post the answer. I used logic block and a python scrip. The example is not for a follow path, but just a simple cube animation.
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