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Normals describe how faces and vertices are oriented and can be used to aid various calculations and effects. This tag should be used for questions regarding normals in Blender, from uses to issues.
3
votes
2
answers
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strange lighting, problem with normals?
I'm trying to create a simple human mesh. While working on the torso, I noticed some shading errors. They look even worse when you move the camera around.
The one on the left is with shading set to s …
2
votes
strange lighting, problem with normals?
OK I noticed what the issue is, for anybody else having this problem it is caused by having an edge up against a single face.
Notice how there are multiple vertices up against the single face. The fi …