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When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.
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UN Parent armature but keep the pose
I am trying to un parent my mesh from the armature, whilst keeping the pose and the corresponding weights. … pose to the rest pose
Attempted to set the rotation and scale and location (this makes my mesh do weird things)
Attempted ctrl P > armature deform
I have attempted baking the action and clearing the parent …
0
votes
UN Parent armature but keep the pose
I managed to figure out what my issue was. The above answer's did work. However what I failed to mention was I couldn't just 'apply' the armature and was using the 'apply using shape keys' button.
Th …