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Cycles is a physically-based path tracing render engine in Blender, designed to deliver photorealistic results by simulating the behavior of light. Introduced in Blender 2.61, Cycles leverages ray tracing to accurately model reflections, refractions, and global illumination. Use this tag for any posts related to Cycles rendering.

1 vote

Can't make cloth collide with object when cloth mesh is vertices & edges (no faces) [video e...

Yes.Cloth simulations need faces to work due to the Spring and Stiffness algorithms that it needs to work out between verts in opposing corners of faces.
Jay McAllister's user avatar