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Animation is the process of creating the illusion of movement by displaying a sequence of images or frames over time. Use this tag for questions or issues related to creating, editing, or troubleshooting animations in Blender, including keyframing, rigging, motion paths, and other animation tools.

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Put Armature Rest Position to T pose

HOWEVER, you will destroy your animation: this "rest" pose is the base for the animation data, all transformations are made using this bone orientation. … Data Tab); Click "New Rest Pose to Rig" (it will duplicate the bones - inside the same armature - with the new rest pose); Click "BVH action to new restpose rig" (it will correct every keyframe of the animation
Ricardo Roehe's user avatar