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Texturing is the process of applying 2D images or patterns to 3D models to add detail and realism. This can affect various properties of materials, such as color, shininess, transparency, and reflectivity. Use this tag for questions related to Blender's texturing tools and techniques.
1
vote
Accepted
Load numpy array to imagebuff
Limitations in the API prevent bge.texture.ImageBuff from accepting outside arrays even if they match the flat structure of regular bge arrays.
3
votes
1
answer
538
views
Load numpy array to imagebuff
I need to load a 4 channel numpy array to the gl image buffer so I can swap it out using the bge texture module.
More generally I've installed opencv in blender and would like to display the result …
2
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0
answers
535
views
Passing bge.texture an array
I can extract a frame from a camera in a scene and process it with numpy but I can't then use the results as a texture. The problem is VideoTexture will only except a path to an image but can't be giv …