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Questions pertaining to Blender's built-in rigid body physics simulator and rigid body simulations in the Blender game engine. Rigid body physics are used to accurately calculate dynamic motion of non-deforming objects.

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Animate sphere pulled by chain [duplicate]

I wanted to animate a ghost that pulls a chain with a metal ball behind itself (like the typical comic prisoner). The problem is that I couldn't find a way to even get remotely close to what I want. I …
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