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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
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How to not save leaf bones in .blend file
Add add_leaf_bones=False, to Unity-BlenderToFBX.py.
Specifically between use_custom_props=True, and bake_anim_use_nla_strips.