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Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
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How to not save leaf bones in .blend file
Add add_leaf_bones=False, to Unity-BlenderToFBX.py.
Specifically between use_custom_props=True, and bake_anim_use_nla_strips.