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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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Collapse Edge and preserve UVs

I want to collapse the edge marked in red without moving the UV Layout. Coming form 3DsMax this is quite easy. Just check the "perserve UVs" option and collapse the edge. …
PhilippBuxbaum's user avatar