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Dynamic topology is a new sculpting mode that subdivides the mesh as needed, whereas regular sculpting only affects the shape of a mesh. This makes it possible to sculpt complex shapes out of a simple mesh, rather than just adding details onto a modeled base mesh.

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When using Dyntopo, is there a way to adjust how far each vertex is pushed or pulled?

You can press Shift+F to adjust the strength of the brush you are currently using. You can also adjust the detail size with Shift+D (This will display as a percentage or as a pixel count depending …
Timaroberts's user avatar
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