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Ambient Occlusion (AO) is a method for making scenes more realistic by taking into account the shadows created by ambient light. The EEVEE render engine treats AO as a separate property and the material shader system has an AO node for managing AO. Use this tag for any questions related either to EEVEE AO or to the AO Node.
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Ambient occlusion color in matcap material
I'm trying to make stylized simple materials, using just matcaps and ambient occlusion (without light). In my current setup, the ambient occlusion is black. I would like to change the color of AO for …