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The camera is an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.
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Switch to camera from linked group
I have a .blend file with my game character, including camera. Character elements are in the same group. I'm linking this group into the second file. … Unfortunately I cannot switch to the linked camera properly. Is it possible to switch to camera from linked group? …
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Switch to camera from linked group
One can just add a Scene->Set Camera actuator to one of the objects in linked group (for now I'm adding it to my character object) and feed it with camera. … EDIT:
Actually, if you enable game engine in camera view (it can be any camera) the viewport is limited as usual. …