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Rendering is the process of converting a 3D scene into a final output, such as an image or movie. It involves simulating light, applying materials, and calculating visual effects to produce the desired result. If your question pertains to a specific render engine, please use its respective tag (cycles, eevee, blender-internal, etc).

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2 answers
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Blender Shader in OpenGL/GLSL

Is it possible to extract the Blender Shader and use them in OpenGL as vertex/fragment shaders (GLSL)?
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