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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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How do I export an outline of my UV map so that I can paint a texture in an external editor? [duplicate]

To do this accurately, I'd like to export an image showing the outline of my UV map, that I can trace over in the external editor. … I'm using Blender 2.73, the mesh is unwrapped, I'm looking at it in the UV editor. …
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