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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.
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How to get UV layer data by layer name?
I have a code that works with this line:
uv_layer = blender_mesh_object.data.uv_layers[0]
But I need to expand this for 2 more UV layers with the names "lightmap" and "data", they both are optional so …
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How to use correctly uv.seams_from_islands()?
I wrote a simple code based on this answer python: Split mesh by uv islands that should convert UV island borders to seams and then select them as edges but it worked unstably. … To make uv.seams_from_islands() work
UV sync selection should be enabled
All faces should be selected
Is this how it should work? …