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How to continue smoothly from a previous sculpt stroke with dyntopo
I often find myself trying to sculpt reliefs or other dips / increments to a model with a set depth or height. … Without dyntopo, I need to add a ton of subdivisions to the entire model I'm sculpting to get enough detail & avoid ugly artefacts in the sculpt, which always crashes blender when I'm trying to bake the …
2
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Accepted
How to continue smoothly from a previous sculpt stroke with dyntopo
Well, I did figure out a way to make that. The workflow is all over the place and it required (with my limited Blender knowledge) external programs, but it works.
First, I made a black image texture & …