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Modeling refers to the process of creating 3D objects or structures using a 3D modeling application like Blender. This tag covers all aspects of modeling, including techniques, tools, workflows, and tips to enhance your 3D creation process.
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Applying displacement to complicated face
I have a wall with windows, like this:
I would like to apply a displacement map to the wall. However, this would require some form of subdivision of the face, which would be kind of messy. Is there …
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Scaling down of parts
By default, Blender uses the median point of all selected objects to use the transform tools on:
You can change this to individual origins to scale down each selected object individually.